When you first encounter unions and enums in TypeScript, you might wonder what the difference is between them. At first glance, they are very similar, but in fact they are quite different. The situation becomes even more complicated when we consider "constant objects" which are essentially another way to implement an enumeration.
In this article we'll look at their similarities and differences, and when you might want to use each of them.
Contents
- What are TypeScript unions?
- What are TypeScript enums?
- What are TypeScript constant objects?
- Comparison between unions, enums, and constant objects
- Unions, enums, and constant objects all support type safety
- What's similar between enums and constant objects
- Advantages of union types
- Unique advantage of enums: reverse mapping
- Unique advantage of constant objects: computed values
- What type should I use?
- Conclusion
What are TypeScript unions?
I've already written a comprehensive article on everything you need to know about union types. In short, union types are a way of modeling a discrete set of mutually exclusive types, or more simply put: unions model choices, where only one choice can be made.
Union types are great because choices are everywhere in the real world, so they are a powerful tool to allow TypeScript to programmatically reason about all possibilities that could result from different decisions.
This means that our code will be safer automatically because TypeScript does all of the hard work of checking every possibility for us.
What are TypeScript enums?
Enums, short for enumerations, are a more traditional programming language feature in imperative languages like C/C++ and Java. Their purpose is similar to union types, except they act on a much more basic principle.
Enums give values (strings and numbers) a human-readable name that can be referenced easily in code via the name for the enumeration.
TypeScript enum example
To make this more clear, let's look at a simple example of an enum. Suppose that we are building an application that models the days of the week as numbers (0 through 6). Instead of needing to remember what the number for each day of the week is, we can create an enum that stores that information:
enum DayOfWeek {
Monday = 0,
Tuesday = 1,
Wednesday = 2,
Thursday = 3,
Friday = 4,
Saturday = 5,
Sunday = 6,
}
Now, instead of needing to type the numbers each time, we can use the enum instead:
function isWeekend(day: DayOfWeek) {
return day === DayOfWeek.Saturday || day === DayOfWeek.Sunday;
}
Using enums in this case makes our code easier to read and prevents simple typos.
Constant enums
It is also possible to define an enum
as a const enum
similar to the constant objects which we will talk about in this article. However, using const enums
comes with some pitfalls/caveats which make them slightly more difficult to use in some cases. They don't offer a significant advantage over constant objects, so we won't discuss them in more detail here, but check out the TypeScript documentation on const enums
for more info.
What are TypeScript constant objects?
A constant object is no different from any other object in JavaScript, but when defined as const
in TypeScript, it becomes a much stricter type. To create a constant object, we simply define an object and then add as const
to make it a constant object.
Making it constant makes it act similar to enum, and it can be used in almost the same way. Let's look at the previous enum
example, but now using an object with as const
:
const DayOfWeek = {
Monday: 0,
Tuesday: 1,
Wednesday: 2,
Thursday: 3,
Friday: 4,
Saturday: 5,
Sunday: 6,
} as const;
Using as const
makes all of the properties readonly
, so the values are not allowed to be changed in the type system. So, all of the keys and values are guaranteed to never change as long as we abide by the type system, just like an enum
.
Now that we are a little bit familiar with unions, enums, and constant objects, let's compare them with each other and see how they stack up.
Comparison between unions, enums, and constant objects
To help you decide whether to use a union, enum, or object, I've created a table that summarizes the key similarities and differences:
Feature | Unions | Enums | Constant objects |
---|---|---|---|
Strictly typed | ✅ Yes | ✅ Yes | 🟡 Partial1 |
Available at compile-time | ✅ Yes | ✅ Yes | ✅ Yes |
Available at run-time | ❌ No | ✅ Yes | ✅ Yes |
Named values | 🟡 Partial2 | ✅ Yes | ✅ Yes |
Unique values | ✅ Yes | ❌ No | ❌ No |
Sub-typing | ✅ Yes | 🟡 Partial3 | 🟡 Partial3 |
Mixed types | ✅ Yes | 🟡 Partial4 | ✅ Yes |
Computed values | 🟡 Partial5 | ❌ No | ✅ Yes |
Reverse mappings | ❌ No | ✅ Yes | ❌ No |
-
Constant objects cannot be used directly as types, but it is simple to create a type of the key values:
type Key = keyof typeof ConstantObject;
-
Unions can emulate named values when the values are strings, by making the value the same as the name. For example:
enum Dimension { X = "x", Y = "y", Z = "z", } // can be written as: type Dimension = "x" | "y" | "z";
-
Only keys can be easily derived, the values are not possible to subtype.
-
Enums do not support mixed types within each state other than strings and numbers, such as objects, booleans, etc. (For example: you cannot use an enum to refer to an object value, even if it is constant.)
-
Unions allow strings to be interpolated into them, but the interpolation will be interpreted as a template literal type. If the interpolated value is a union, multiple possibilities will be generated. If the interpolated value is a string, only one possibility will be generated.
Unions, enums, and constant objects all support type safety
Regardless of which language feature you choose, the one thing they share in common is static type safety. We can create additional types that derive from a union, enum, or object. This helps us lean into leveraging the full power of the TypeScript compiler and make our code safer and reduce the amount of work a developer needs to do.
Another advantage of using these features over a more generic type like string
is that the number of possible values is much lower and is enforced by the compiler. Rather than allowing all strings or all numbers, we can reduce it to just a few strings or a few numbers.
The TypeScript compiler ensures that we cannot make any spelling mistakes in values because all of the possibilities are known. Using string
or number
does not provide the same guarantees. So, unions and enums help make the code safer by automatically preventing simple typing mistakes.
What's similar between enums and constant objects
Enums are constant objects are very similar, and so they are many properties in common:
- ⭐️ Run-time usable: Enums and objects can be used while the program is running (for example, to build a selection menu UI)
- Named values: Both can give given names or aliases to specific values.
- No uniqueness: Both do not enforce uniqueness of values. There may be duplicate values.
- Partial sub-typing: Both only support sub-typing on the keys, not the values.
Both: named values
Another unique advantage of enums and objects is that keys and values can be named independently. This is great for improving the readability of code, essentially creating two sets: human-readable names, and machine-readable values.
This is good if you don't control the values, but want to give them understandable names. For example, using an enum or object to identify pin numbers for microchips:
enum Pin {
Power = 0,
LED0 = 4,
LED1 = 5,
Button1 = 8,
Button2 = 3,
Ground = 1,
}
const Pin = {
Power: 0,
LED0: 4,
LED1: 5,
Button1: 8,
Button2: 3,
Ground: 1,
} as const;
This is one of the advantages of using an enum or object instead of a union type, because union types cannot be referred to by name, only by their value.
Both: run-time usability
The biggest advantage of using an enum is that they exist even after code is compiled, while the program is running. This is because enums are ultimately generated as normal JavaScript objects.
This can be helpful when it is necessary to have the benefits of type safety and compile time, while also remembering the set of values while the program is running.
Union types cannot be used as values, and cannot be used in executable code:
type Color = "Red" | "Green" | "Blue";
// Note: `Color` does not exist at run-time, so we
// cannot do something like this:
console.log(Object.values(Color));
// ^^^^^ ERROR: 'Color' only refers
// to a type, but is being used as a value here
On the other hand, an enum
is essentially an alias for a JavaScript object. It is both a type and a value at the same time, similar to how a class can act as both a type and an actual value in JavaScript.
enum Color {
Red,
Green,
Blue,
}
// Or:
const Color = {
Red: "Red",
Green: "Green",
Blue: "Blue",
} as const;
// Note: `Color` _does_ exist as an actual value at run-time,
// so we can use it just like any object:
console.log(Object.values(Color));
// => ["Red", "Green", "Blue"]
Advantages of union types
There are several advantages to using union types in TypeScript:
- Unique values: Unions automatically simplify values to be unique
- ⭐️ Mixed types: Unions can represent more kinds of types like objects, arrays, booleans, and so on.
- Sub-typing: Unions support creating subtypes easily
- Computed types: Unions have partial support for dynamic values, limited to the possibilities of template literal types.
Union advantage: unique values
Unlike enums, values in a union represent a set, which is a collection of unique values. So, if any values are repeated, then they will only appear once in the resulting type. For example, type N = 1 | 2 | 3 | 1 | 2 | 3
simplifies to just N = 1 | 2 | 3
.
Union advantage: mixed types
One of the most important properties of unions is that they can contain all different kinds of types, not just strings and numbers. For example, this is a perfectly valid union which would be impossible to represent with an enum:
type SomeUnionOfTypes =
| "this is a string" // string
| 1234 // number
| { this_is: "an object" } // object
| Array<unknown>; // array (object)
| true; // boolean
Using many different kinds of types brings some challenges, such as how to differentiate between them. To learn more on how to differentiate between types in a union, check out my complete guide on TypeScript type guards.
Union advantage: sub-typing
Another great benefit of union types is that they can be easily transformed into other types. For example, we can use union types to generate a large set of possible values:
type Direction = "top" | "right" | "left" | "bottom";
type Property = "margin" | "padding";
type Properties = `${Property}-${Direction}`;
// => "margin-top" | "margin-right" | "margin-left"
// | "margin-bottom" | "padding-top" | "padding-right"
// | "padding-left" | "padding-bottom"
Or values can be narrowed down to just a subset:
type Direction = "top" | "right" | "left" | "bottom";
type VerticalDirection = Pick<Direction, "top" | "bottom">;
type HorizontalDirection = Omit<Direction, VerticalDirection>;
Union advantage: computed types
Neither enums nor unions have full support for dynamic values, but unions do have some partial support for dynamic value in the form of template literal types. Values can be interpolated in to a union, like so:
type Color = "red" | "green" | "blue";
type ColorDeclaration = `color: ${Color};`;
// => "color: red;" | "color: green;" | "color: blue;"
To some degree, types can be interpolated in even if they are dynamic also, but little inference is possible, so type safety is somewhat limited:
type NamedValue = "red" | "green" | "blue";
type Value = string | NamedValue;
type Declaration = `color: ${Value};`;
// => `color: ${string};`;
Using the dynamic input eliminates the previous type safety that was given by knowing all of the possible values. On the other hand, this does allow us to represent dynamic values to at least some degree.
Enums do not support computed values or computed keys, so this is a uniquely union type advantage.
Unique advantage of enums: reverse mapping
The main advantage that enums have over unions and constant objects is that the values are automatically mapped to their names, as well as the reverse: names can be mapped to values. This can be useful when it is necessary to often go between the names and values often. For example, let's use the Pin
enum from before:
enum Pin {
Power = 0,
LED0 = 4,
LED1 = 5,
Button1 = 8,
Button2 = 3,
Ground = 1,
}
We can easily answer two questions with the enum
:
-
What is the purpose of pin
0
?const purpose: string = Pin[0]; // => "Power"
-
What pin number corresponds to
Ground
?const ground: number = Pin.Ground; // => 1
However, two things diminish the usefulness of this:
- This feature can be replicated with objects when it is needed.
- If we don't need the reverse mapping, this results in useless code being generated. This can bloat the JavaScript bundle size significantly depending on how many enums are used in a project.
Unique advantage of constant objects: computed values
One unique advantage of constant objects that can be helpful in some circumstances is that it is possible to used computed values as keys or values. For example, suppose we have an object which resolves theme values for whether we should show a light or dark-mode color scheme. In addition to the base keys and values, we can also create other dynamically computed values:
const defaultColorScheme: string = "light";
const lightAlias: string = "day";
const darkAlias: string = "night";
const ColorScheme = {
default: defaultColorScheme,
light: "light",
dark: "dark",
[lightAlias]: "light",
[darkAlias]: "dark",
} as const;
We still retain the type safety of saying ColorScheme.light
or ColorScheme.dark
but can also use it in dynamic circumstances to find ColorScheme.default
or ColorScheme[usedSpecifiedTheme]
.
This is the type that TypeScript ultimately resolves for this object:
const ColorScheme: {
readonly [x: string]: string;
readonly default: string;
readonly light: "light";
readonly dark: "dark";
};
It's not perfect, but at least it is possible to use computed values if necessary.
What type should I use?
We've looked at a lot of examples and caveats of unions, enums, and objects. So, let's wrap things up by looking at a subjective opinion of what type I recommend you should use depending on the circumstances.
If you just want a quick summary:
- Use union types as a default
- Use constant objects for run-time purposes
- Avoid using
enum
if possible
When should you use a union in TypeScript
As a general guide, union types might be a good choice to use if many of the following apply:
- You have a known set of possible values
- The values are self-descriptive
- All of the values must be unique
- The values are only needed at compile-time (i.e., not used in the output)
When should you use a constant object in TypeScript
Constant objects could be a good choice if several of the following apply to the situation:
- You have a known set of possible values
- The values don't correspond to their name
- The values are used in the output (for example, a selection menu or printed to the screen)
- The keys or values can be dynamic
When should you use an enum in TypeScript: probably never
Besides automatically doing reverse mapping (which can actually be a disadvantage), there are not enough benefits to justify using an enum over a constant object. Using a constant object over an enum will result in a smaller bundle size, and more flexibility with being able to use dynamic values and interoperate with standard JavaScript syntax.
Enums were added to TypeScript in anticipation of them becoming a standard JavaScript feature, however it seems extremely unlikely that will happen anytime soon, or ever (see: TC39 proposal). As such, they have not seen many language improvements in the last few years.
Conclusion
Hopefully this guide helped clear up the confusion between enums and unions, and made the advantages and disadvantages between enums, unions, and constant objects clear. However, enums are somewhat lackluster when compared to the other two, and probably should not be used in most cases. On the other hand, unions and constant objects work together very well and can be used together, or independently, in a broad set of situations to implement mutual exclusivity in TypeScript programs.
Good luck and happy coding!